Where sparks come from and where they go

Sparks are the game's only currency. The hero starts with 50.
Where sparks come from
Sparks come from XP: every 10 XP earns one spark. XP comes from game levels and new stars, arena fights — lost ones too — team fights and the daily challenge.
All races earn sparks alike: the human XP bonus does not turn into sparks.
Gifts and payouts
| Source | How much |
|---|---|
| Daily reward | up to 40 |
| Starter pack | 120 |
| The arena week prize | 30–120 |
| Selling an item | 27% of the price |
| A duplicate find | 12–120 |
| Spare materials to Fig | 1–5 each |
| Crafter's orders | from 5 |
Where sparks go
| Purchase | Price |
|---|---|
| Booster | 55–1500 |
| A full stock of lives | 20 |
| Second Wind | 120 |
| A shop item | 20–2010 |
| A bag row | 400, 800 |
| A page scroll | 200–300 |
| Redistributing skill points | 300; the first time is free |
| The first profession | 600; free from hero level 9 |
| Changing profession | 300 |
| Your own craft work | 5–15 |
| Work by Bellows and Vesta | 15–300 |
| Paste and solvent | 60, 45 |
Real money
The game has no real-money purchases. Everything a hero has is earned by playing.
See also
