The Hall of Fame

Hall of Fame

Scroll · keeper of the Hall game character

The town's memory is kept here: the heroes who walk out of the gate and the guardians who wait for them. No player names yet — I'll write them down when they come.

Heroes

You pick a race once, when the hero is created. Each has its own starting skills, its own fighting trait and its own gift. Pick a hero to take a closer look.

  • Human · man

    All-rounder: a bit of everything, slightly above the rest, and earns more XP.

  • Human · woman

    All-rounder: a bit of everything, slightly above the rest, and earns more XP.

  • Elf · man

    Dodger: agile and accurate; always strikes back after a dodge — lighter than a normal hit, but every time.

  • Elf · woman

    Dodger: agile and accurate; always strikes back after a dodge — lighter than a normal hit, but every time.

  • Dwarf · man

    Blocker: shrugs off hits and sends part of the blow back.

  • Dwarf · woman

    Blocker: shrugs off hits and sends part of the blow back.

  • Orc · man

    Bruiser: hits hardest of all, and his fury strikes are especially heavy.

  • Orc · woman

    Bruiser: hits hardest of all, and her fury strikes are especially heavy.

Guardians — the Hall's trophies

Every tenth level is a fight with a chapter guardian. The first version has seven different guardians, each with two tricks. Before your first meeting a “guardian school” shows how to answer them. In the game the Hall of Fame opens at hero level 5: it keeps the hero's records, and below them the guardians: a defeated one earns a medal.

  • Stone Guardian

    Turns potions to stone: collect a chain next to them to crack it.

  • Snow Shaman

    Freezes potions: collect a chain next to them to thaw the ice.

  • Fire Dragon

    Sets potions on fire: collect them before they boil away.

  • Two-Faced Jester

    Swaps potion masks: chain where the masks are untouched.

  • Owl Astrologer

    Dazzles and puts potions to sleep: a pop nearby wakes them.

  • Keeper of Elements

    Strikes with stone, ice and fire in turn: pull potions out of the way.

  • Magma Smith

    Floods a row with lava: collect what burns before it boils away.

  • Game screenshot: A guardian fight: the guardian in a stone portal above the board of potions, its health bar at the top
    A chapter guardian stands in a stone portal — right above the board
  • Game screenshot: The screen after losing to a guardian: Blub's gift — the Running Hot booster, which starts the round at high power
    A first loss to a guardian: Blub gives a booster
  1. The wind-up

    The guardian shows where it will strike: the cells are marked in advance.

  2. The answer

    Chain the marked potions away — or break the wind-up with a staff spell.

  3. The strike

    Everything that scores hits the guardian: the higher your power, the harder.

The hero page

Every hero has a page — it opens on a tap on the name: level, worn gear and wins this week. Your own page shows more: the day your hero joined the game, professions with their mastery, records and guardian medals.

  • Game screenshot: A hero page: the hero with a staff, worn gear around, and below — the day they joined the game and a line about the profession
    Your own page: the hero and the worn gear
  • Game screenshot: The hero page further down: records, arena wins and medals for defeated guardians
    Further down: records, the arena and guardian medals

Player tables

There are no player tables here — and we do not draw made-up names and numbers. The first version plays offline. Its Hall of Fame holds the hero's records, medals for defeated guardians, a weekly table among the heroes of the game and the Hall of Names with twelve arena medals; it opens at hero level 5. Live tables are a plan: only together with online play.