The Laboratory

The doll and the bag

Slots on the hero, bag space and selling spares

The hero has 10 slots: each takes an item of its own type.

Gear adds skills and wards: your hero gets stronger in duels and guardian fights.

Doll slots

SlotOpens
Helmfrom the start
Amuletfrom the start
Armourfrom the start
Off-handfrom hero level 6
Ring IIfrom hero level 7
Stafffrom the start
Glovesfrom the start
Ringfrom the start
Beltfrom the start
Bootsfrom the start

The staff cannot be taken off: no staff, no spells.

Might and “Best”

Might is the sum of all the hero's skills and wards: race, spent points and worn items.

The “Best” button puts on the items with the most points from the bag.

"Best" means the most points in total. The staff is left alone.

Bag

At the start16 cells
Grows by a rowat hero levels 5, 7, 9, 10; a row is 4 cells
A row for sparks400 sparks, 800 sparks
Limit40 cells

Worn items and the first staff take no cells.

If the bag is full a reward is not lost: it waits on a shelf until a cell is free.

Selling

An item from the shop or from a level sells for 27% of its price. A find sells for what its duplicate gives.

RaritySparks for a find
Rare12 sparks
Epic40 sparks
Legendary120 sparks

The first staff cannot be sold.

The item holds a gem or a crafter is working on it. Take the gem out and collect the job to sell it.