How the staff charges and what each spell does
The staff is the hero's spell. Which one depends on the staff in hand.
Chains charge the staff: 28 potions. When it is full — tap the button
Staffs
| Staff | Spell | Hero level | Price |
|---|---|---|---|
Spark Staff | Lightning (5): strikes whatever the level's quest needs. | 1 | given at the start |
Wanderer's Staff | Lightning (5): strikes whatever the level's quest needs. | 1 | 55 |
Ember Staff | Fireballs (2): each burns out a 3×3 square. | 4 | 320 or for level 10 |
Arcane Staff | Lightning (6): strikes whatever the level's quest needs. | 5 | 310 |
Leaf Staff | Lightning (7): strikes whatever the level's quest needs. | 6 | 340 |
Oak Staff | Frost: time stops for 5 s, all ice thaws, boiling cools. | 6 | 335 |
Frost Staff | Frost: time stops for 6 s, all ice thaws, boiling cools. | 6 | 420 or for level 20 |
Storm Staff | Lightning (9): strikes whatever the level's quest needs. | 7 | 900 or for level 40 |
Fang Staff | Fireballs (2): each burns out a 3×3 square. | 7 | 840 |
Falcon Staff | Lightning (8): strikes whatever the level's quest needs. | 7 | 840 |
Hammer Staff | Frost: time stops for 7 s, all ice thaws, boiling cools. | 7 | 885 |
Moon Staff | Frost: time stops for 8 s, all ice thaws, boiling cools. | 8 | 1000 |
Sun Staff | Rainbow: collects every potion of one kind. | 9 | 2000 or for level 70 |
Mirage Staff | Lightning (9): strikes whatever the level's quest needs. | 9 | 2010 |
Aegis Hammer | Frost: time stops for 8 s, all ice thaws, boiling cools. | 9 | 2010 |
Comet Staff | Fireballs (3): each burns out a 3×3 square. | 8 | a find |
Where the spell shines
- In a round the spell hits what the goal needs.
- A spell cancels the guardian's wind-up
- In the arena a spell hits ×3 of a plain blow and cannot be dodged.
See also

Spark Staff
Wanderer's Staff
Ember Staff
Arcane Staff
Leaf Staff
Oak Staff
Frost Staff
Storm Staff
Fang Staff
Falcon Staff
Hammer Staff
Moon Staff
Sun Staff
Mirage Staff
Aegis Hammer
Comet Staff