What each one does, what it costs and where it helps
A booster is a bought edge for one round. There are two kinds: “Take along” and “On the belt”.
Pepper Bomb
Long Minute
Running Hot
Rainbow Potion
Double Batch
Clock Potion
Hammer
Whirlwind
Magnet
Thunderbolt
Mega Bomb
Take along
You take one along: it works from the first second and is spent at the start
| Booster | What it does | Price | From level |
|---|---|---|---|
Long Minute | +10 s this round. On move levels: +3 moves | 60 | 5 |
Pepper Bomb | Bombs on the board from the first second: 3 | 75 | 6 |
Rainbow Potion | Runes on the board: 2. Each clears a row and a column | 55 | 16 |
Running Hot | The round starts at power ×8 | 70 | 9 |
Double Batch | 8% more of the potions are doubles: each counts as two | 60 | 31 |
On the belt
Up to 3 boosters go on the belt. Only one works per round — the one you tap first.
| Booster | What it does | Price | From level |
|---|---|---|---|
Clock Potion | The clock stops for 5 s. On move levels: +2 moves | 60 | 11 |
Hammer | Strikes: 3. Each smashes a three-by-three square | 55 | 13 |
Whirlwind | Sorts the potions by colour and gives a ready chain of up to 7 | 60 | 17 |
Magnet | Collects every potion of one kind | 55 | 14 |
Thunderbolt | The guardian loses 15% of its health at once | 60 | 19 |
Mega Bomb | Does 80% of the level goal in one blow | 1500 | 10 |
What suits which goal
Before a level a fitting booster is marked “good here” and a useless one “won't help here”.
| Goal | Take along | On the belt |
|---|---|---|
| Score | Running Hot Double Batch | Clock Potion |
| Gathering | Long Minute Rainbow Potion Double Batch | Whirlwind Magnet |
| Tiles | Long Minute Pepper Bomb Rainbow Potion | Hammer Whirlwind Magnet |
| Long chains | Long Minute Double Batch | Whirlwind |
| Blasts | Long Minute Pepper Bomb Rainbow Potion Double Batch | — |
| Stars | Long Minute | — |
| Ice | Long Minute Rainbow Potion | — |
| Boiling potions | Long Minute | Hammer |
| Guardians | Long Minute Running Hot Double Batch | Clock Potion Thunderbolt |
Mega Bomb: Fits any goal
Where boosters do not work
- Boosters do not work in arena fights.
- There are no boosters in the daily challenge: everyone gets the same board and terms, and a bought edge does not count there.
- “Thunderbolt” works only against a guardian.
Mega Bomb
Does 80% of the level goal in one blow.
You can buy it, or put one together from shards: 5 shards make a mega bomb. No luck involved: shards come by rules.
- The first win over each guardian gives a shard.
- A first pass of a level with three stars: one in 8 gives a shard.
- 3 stars in the daily challenge: a shard, once a week at most.
- Place 3 or higher in the arena week table gives a shard.
A level passed with the Mega Bomb earns one star.
Samples and gifts
- On the level that unlocks a booster you get one sample.
- No sample for: Mega Bomb.
- Starter pack: 120 sparks and a stock of boosters — Pepper Bomb, Long Minute, Running Hot. Given once, for free.
- Boosters also come in the daily reward.
- Stuck on a level? The game helps. After 3 failures in a row Blub gives you the best booster for the goal.
See also
