The Laboratory

The round and its goal

What a round asks for and how time runs

A round is a board of potions and the level's goal. A regular round lasts 60 seconds: finish the goal before time runs out.

Level goals

GoalWhat to do
ScoreScore as many points as you can
GatheringCollect potions of the kinds the level asks for.
TilesLight the tiles: collect potions on different cells of the board.
Long chainsMake several long chains — no shorter than the level asks.
BlastsSet off bombs and lightning runes.
StarsCatch golden stars: run a chain through each one.
IceMelt the ice: collect potions next to the frozen ones.
Boiling potionsSave the boiling potions: collect them before they boil away.
GuardiansDefeat the chapter guardian

How time runs

TimerTime counts down. In the last 10 seconds every score is doubled.
MovesNo clock — you get a number of moves. Take your time: power does not melt on these levels, and the last moves score double.
HourglassYou start with only 25 seconds, but every potion you collect adds time.

What you meet on the board

BombLeft by a chain of 5 or more. Run a chain through the bomb and it blasts everything around
Lightning runeLeft by a chain of 7 or more. It clears its whole row and column
Golden starWaits 5 s. A chain through it counts double and adds 5 s

World twists

Each world has its own twist, and a new chapter brings a guest twist along.

TwistWhat it does
First spellsDrag across matching neighbouring potions — three or more make a chain. Chains build power: the more you have, the more every chain scores.
Double dosesA double dose is two bottles at once: it counts as two in a chain.
IceFrozen potions can't join a chain until you collect one next to them.
Six elementsThe moon potion joins in: six kinds, shorter chains.
BoilingCollect a boiling potion in time, or it boils away and your power drops.
QuestsTask: eight potions of one kind. Make it in time for a bonus and power.
More bombsA bomb from every chain of four or more. Set them off in bursts.
StormLess time, and power fades faster.
Thunder runesShorter chains now leave a thunder rune too. It clears its whole row and column.
CurrentThe bottom row is a current: it shifts every few seconds.

Worlds and chapters

A world is 100 levels, in chapters of 10. A chapter's levels are the ingredients of a Great Potion (9), and the last one is the guardian who comes for the finished brew.

A chapter's cauldron: beating the guardian puts an elixir on the world's shelf
A chapter's cauldron: beating the guardian puts an elixir on the world's shelf
WorldLevelsTwist
Dawn Valley1–100First spells
Azure Harbor101–200Double doses