The Laboratory

Team fights

Lanes, helping a teammate and XP in a team

A team fight is played in lanes: each pair of opponents has a lane and a board of its own.

A chain hits the opponent in your lane, the staff hits any enemy. Whoever wins a lane goes to help a teammate.

Formats

FormatJoin a requestYour requestLife
2v2from hero level 3from hero level 5×2.8
3v3from hero level 3from hero level 6×3.3

Lane rules

Rule2v23v3
Back to the wall: two on one — their blows×0.43×0.65
Three on one — their blows—×0.55
A tired helper: the first blows×0.5, 2 blows×0.5, 2 blows
  • For the fallen: when a fighter falls, each teammate's next 3 blows are 15% stronger.
  • From move 21 of a lane blows grow — by 10% for each further pair of moves: a fight does not drag on.
  • Skipped moves: after 3 a fighter is out.
  • Whoever moves second starts with the staff 70% charged.
  • In a team the “War Cry” page works for the whole side: everyone's next 3 blows are 6% stronger.

Team seats

Teams gather for 20 seconds; heroes run by the game take the free seats one by one.

The game deals the sides and the lanes: the level totals of the sides are as close as they can be.

In this version every rival and teammate in the arena is a hero run by the game.

XP in a team

XP is counted as in a one-on-one fight: for your own damage to each enemy. The result is shared by the side.

The first team win of the dayXP ×2
Less than 15% of your side's damageXP as for a defeat
Skipped moves (2 or more) and less than 10% of the damageno XP and no sparks
Leaving a fighta defeat; right at the start — no reward at all